Title: The Garden
Filename: levels/doom2/g-i/garden.zip
Size: 397.42 KB
Date: 06/13/96
Author: J. Brown
Description: The Mission is to find and shutdown the UAC Comm Center.

You begin pinned down in the entry room overlooking the Bosses Garden.Stay alive until you are able to move out into the Garden.

Even though there is lots of ammo shoot straight and Don't waste it, (e.g. don't use all your rockets & plasma) when other weapons will serve , You will need it later.

The same for health , eat it when you need it. Remember where you left it.

Experienced players seem to need about 50 to 70 min. to finish the mission. Since its long, we save the game (F2) as each area is secured ?? .

If you are playing fast monsters using F3 to load a saved game will crash doom2.Be sure that DOOM2 is restarted with the -FAST parameter.

Your shell: DM , D! , etc. can probably do this. You can do it manually, (See Example command line at bottom)

Play it however you want to but this wad is intended to be played Ultra Violence , Fast Monsters. You probably will need to learn it on lower vio. levels with slow Monsters before Uv & Fast are possible to do. There is a demo included ( single player , fast, Uv , Standard Guns) Demo note: Doom2 ver. 1.9 only

There are large amounts of plasma & rocket ammo for the benefit of those with out a weapons patch.

Remember its nightime so don't crank the gamma levels (brightness) levels too far . When looking out into the garden from the entry room windows you should see areas which are flickering from the torch light and the floor of the raised area (with the trees) should look like a green pool table top would appear in torch light. Enjoy ,JB


" Just play the game with a ( REALISTIC ) guns patch ,like the superb " ROSSGUNS ".

Use ultra violence,fast monsters , and don't die or cheat. If you can do these things, even though you have no friends you can still be considered cool and feel safe and secure in the knowledge that you really are better than someone at something and you have my blessing.

God help you. Sincerely, DJ "
Credits: : Id Software - OF COURSE Sensor Based Sys. - Deep Editor DOOMJESUS@aol.com - Consultations and Blessings Jaime J. Mackercher - Good advice,sharp eyes and Informed Nit Picking Unknown artist - The night sky. Greg Lewis - Dehacked Ross Carlson - "Ross Guns" Patch
Base: New level from scratch
Build time: ( Unknown )
Editor(s) used: DEEP Ver. 7.5
Rating: (6 votes)
Download here

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plays at map 7 and a useless+irrelevant ultra fast gun shooting deh.file... in-distinctive and complex design...at times feels dynamic..286 baddies+tons of lost souls most of which uv..uncertainly and constantly teleported at most area...for 96's its a considerable effort...but i got an odd feeling about it...x
heck yes epic map - i didnt use deh eitherx
This is dated June 1996. It comes with a dehacked patched that I didn't bother with. You fight 300+ monsters in a randomly-themed tech-castle thing, which sits on the cusp between being pleasantly non-linear and just amorphous. Despite the large monster count and the then-fashionable random monster teleports it's easy, because you have loads of health and ammo. The ending is nicely moody but I couldn't stand the switchhunting.x

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