Title: The Final Geometry
Filename: levels/doom2/g-i/geometry.zip
Size: 195.01 KB
Date: 10/27/00
Author: Rick Lipsey
Description: The UAC base near Kruger 60 reports odd occurences, then nothing... You are the third team (one guy, what a team...) to be sent in (hope those earlier teams left some ammo...) Clear all otherworldly mutants, secure the base, and live to tell another tale.
Base: New level from scratch
Build time:
Editor(s) used: DoomCad 5.1, BSP 1.2x, RMB 1.2, with a little help from DCK. ( The next level will be done with DCK only.)
Bugs: None that I know of. Nowhere to get stuck, nothing that doesn't work right. Thoroughly beta tested, any mistakes still there are mine alone.
Rating: (10 votes)
Download here

Download mirrors: /idgames protocol:

Interesting. Not so much a puzzle map as an exploration map. Keys thrown around randomly. You'd think it'd be difficult to find your way around, and while it does border frustrating at times, I was never lost for long. Frequent theme change make each area memorable. Find the exit, find the comp map secret, and go from there. 3.5/5, auto -.5 for monster-closet-w-cha ingunner-behind-you trap. NTx
Another large puzzley map. There's a few unmarked doors but they're in logical places, use your automap if you don't have a "secret-sense" yet :) It was good fun.x
The overlooked sequel to 1996's Polygon Base, this is yet another open-ended map. It's not as legendary as the original and there are too many unmarked doors you have to find, but it's still a unique pwad experience. 4/5x
I liked it - oh dearx
4* for a totally non-linear map that challenges you at the beginning.Once you get past the start,you have to think about where you've gone and where to go next.Put on your thinking caps and use the automap if you need to.You'll be on this map for an hr.+x
It's excellent. Stop giving zero stars to wads just because they're not to your taste. The zero star rating should be reserved for maps with fatal errors, that cause crashes, that are illegal, etc.x
sory but its crapx

View geometry.txt
This page was created in 0.00243 seconds