Title: go to kill
Filename: levels/doom2/g-i/go2kill.zip
Size: 280.56 KB
Date: 11/28/96
Author: Michael Krause
Description: 1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.
Credits: ID for DOOM2. Ben Morris for DCK. Special thanks to Massimo Ciano for the great sound conversion from Quake to DOOM 2. Please check out his great WAD "castleof.wad".
Base: New level from scratch.
Build time: 5 hours, ...? no that's a joke
Editor(s) used: DCK v2.2 by Ben Morris.
Bugs: Small texture misalignments here and there, but not really noticable unless you look for them.
Rating: (14 votes)
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quite good (for it's age)x
Quite talented author Michael Krause all of his wads worth a go this is his early and most probably 2nd wad...this one has 3 themes metal,sewer and tech base...clusteric(lac k of moving space) and no-Armour made it hard....but overall awesome for its age.x
Metal/sewer themed map with nice layout and monster placement. Good sense of progress and flow. Quite doable with fast monsters. 4*x
This is from November 1996. It's the first level in the archive by Michael Krause, a prolific designer whose maps all had quotemarks. His last levels are from 2000. This is a detailed but mazey hotel-from-hell-styl e map with some well-chosen Quake sounds. 300+ monsters, constant action, over-reliance on trigger lines that drop walls behind you, which gets predictable. Oddly no official secrets, although there are secret bits. Good fun though.x
a vary good wad x
Unusually well-detailed architecture for a '96 level, with good atmosphere and lighting. There are several hot fights using mostly weaker monsters, but watch out for the revenants. Also, Michael uses a lot of SW2SATYR textures, most of which are not switches, so press them all. A fun ride on UV. --Steve Duff 8/21/2003 x

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