Title: I Wanna Go Home
Filename: levels/doom2/g-i/gohome.zip
Size: 82.04 KB
Date: 06/10/06
Author: Scott J. Rutkowsky
Description: The majority of the play takes place in a three- level maze of overlapping corridors and rooms. I had visualized this part of the level prior to construction, but had no idea it would turn out this good in the end. It's very exciting to play. The WAD has been playtested extensively and tweaked many times for improvement. Single player, Multiple Player, and Deathmatch modes are supported. It is skill level sensitive. Lots of surprises. NO TRAPS - (There are no areas where the player can be trapped) - Save often! Enjoy!
Base: New from scratch
Build time: About 95 hours
Editor(s) used: Doom Construction Kit 2.2 (An incredible program)
Bugs: None
Rating: (5 votes)
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This is very good. Enjoyable play is the final decider, and this was enjoyable.x
I would of like this map is there weren't traps situated in rooms where you are likely to run over the trap before you've dealt with monsters first.x
I liked it - COOL - 2 secrets can't be triggered unless you skip a teleport linex
This is actually from June 1995, not 2006 at all. "There is an equal balance of KILLING and THINKING" says the readme, which is true of life as well. This map is wizard fun, although flawed in that there's a lot of running around lengthy corridors. But the architecture feels 3D and the gameplay - apart from the running about - is entertaining and clever at times. There's a problem with secret sectors, and it's very easy if you explore a bit, but I loved this map.x

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