Title: Gut-Father
Filename: levels/doom2/g-i/gut-fath.zip
Size: 36.39 KB
Date: 11/28/98
Description: This map is a singelplayer level. There where going to be some nice quake-lightening, but the damn VPO screwd it up.
Credits: * Id for the greatest game ever * Jeff Rabenhorst for the excellent EdMap * Ola Bjorling (with two funky dots over the O in bjorling) who taught me about DooM * Martin Friberg for insperation * Nikklas Linnes for the map name.
Base: New level from scratch
Build time: About 10 days
Editor(s) used: EdMap 1.40 BSP 2.2 Edit in Dos for this text file
Bugs: Wouldn't release it if it had.
Rating: (5 votes)
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This would make for a nice short pacifist demo if you got a couple of quick glides.x
This starts you off with a bunch of demons behind bars which you snipe with the shotty. Boring. A set of "mini encounters" accessible by teleports follows. Some are easy like 4 Sergeants in corners facing away from you, some are idiotic like 3 Archviles in a tiny room and you get the plasma launcher. They increase in difficulty and stupidity until you are punching a horde of barons and imps which surround you far too easily. A rubbishy concept which should have stayed on someone's hard drive. 0/5x
This is a short hard level. Only 36(uv) monsters placed in 7 small rooms. Some of those rooms offer cover, but most not. Sometimes you are teleported in facing the monsters sometimes not. I couldn't find a way to one of the two secrets which would have made it less frustrating for me. Two similar rooms are very though, the other rooms aren't. But one of those easy room feature some archviles. When they managed to hit me it was game over because the though rooms are next. 4/5 coldfusiox

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