Filename: levels/doom2/g-i/hades2.zip
Size: 99.11 KB
Date: 05/12/06
Author: Gary Atkinson
Description: A cold breeze blows against the back of your neck. Goosebumps ripple up your flesh, leaving a sick feeling in your stomach. You stand before the holy teleporter and the gates to Hades. A life long search is finally over. Legend says, "To enter is to never leave..."
Credits: Matt Bollier and the brilliant guys at Id
Base: New level from scratch
Build time: Oh Geez, this took a good 3 months. (Off and on)
Editor(s) used: DCK2.2
Bugs: none to my knowledge.
Rating: (5 votes)
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Sui Generis
A modest brown stone/rock level from '95 with a weak opposition and slightly poor progression with backtracking. The architecture is reasonably varied and interesting and the layout has some interconnection. Some of the small scale detailing is quite impressive for the time. The progression is obtuse as one switch (hint: in the tekgren room) lowers a wall near the start at the other end of the level. There are only 64 monsters, so overall this is easy but ok & fun for a quick, casual play. 3.5/5x
This medium-sized map with a small monster population provides surprisingly interesting and varied gameplay. It is highly non-linear and keeps the player in sufficient danger that health is always a concern. Architecture is well thought-out and logical, allowing free movement but with good-looking structures and even some twiddly detail here and there. If you liked "Sentinels Of Damnation" by the same author, then you'll almost certainly enjoy this one at least as much. x
This is dated December 1995. It's not bad. It starts off with a lift/switch puzzle that's either clever or aggravating depending on your mood, but the rest is a pleasantly nostalgic dungeon. It would have been a decent addition to a contemporary megawad. Against it, it's very undemanding, and the progression is sometimes obtuse. It takes pains to stop you getting trapped, but you can still get stuck if you try to explore the shooty-switch pool.x

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