Title: HELLBENT.WAD A level for MAP09 of Doom2
Filename: levels/doom2/g-i/hellbent.zip
Size: 83.36 KB
Date: 02/07/00
Author: Jason Root
Description: See below.
Base: New level from scratch
Build time: No idea - a long time.
Editor(s) used: Deep and Deep97
Bugs: In Zdoom monsters often get stuck together.
Rating: (5 votes)
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Large, chaotic level. No leitmotiv, just a bunch of scenes. Mostly simple layout is often confusing, texture use is spare with a lot of misalignments. Ambiance feels quite amateurish. Played @ UV; monster placement is on places too poor. Can be completed with almost half of the map unexplored; btw does have 2 exits. Most secrets are easy. I indeed got stuck in the cross. Overall despite the effort: meh. IHMO author might benefit from using beta testers.x
Pretty good, nice oldschool style, good use of triggers. Lots of secrets. It's technically possible to get stuck inside the "cross" but that's the only real bug I found.x
I was pleasantly surprised by this (a single-player wad by Hellbent?!) - it's pretty good, though a little rough around the edge.x
I liked it - COOL - some unkillable monsters and a secret that can't be triggeredx
Hellbent's first map. Textures are a bit messy, the Cyber/Spider fight was pointless, and ammo is too sparse without secrets. Features some very clever and tricky traps and layouts, surprisingly good for a first effort and worth a look. 4/5x

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