Title: Hell Cave
Filename: levels/doom2/g-i/hellcave.zip
Size: 58.83 KB
Date: 03/15/98
Author: Andrew "Dman" Orman
Description: This is where it all started. Before the events chronicled in DOOM, a mining project on Earth was abandoned after a series of "accidents". Miners uncovered what appeared to be an ancient ruin, and archaeologists were called in. When two archaeological teams went missing, and strange reports were received by the UAC military, their top troubleshooter was sent along to evaluate the situation...this means you!
Credits: ID Software for a game that will live forever! :)
Base: New level from scratch
Build time: I lost track of how long this thing took to build. I started making comprehensive sketches before I began building the level. All up I'd say about a week of constant work whenever I could spare the time.
Editor(s) used: Doom Edit - The Real Thing For Windows v4.2
Bugs: None known :)
Rating: (5 votes)
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Pretty design, but in UV there's not enough ammo. I liked that map, it's a real challange.x
cave theme isnt my very favorite but this map executed it very well...very smart monster placement and optimal ammo balance makes this level quite impressive... x
Getsu Fune
way to easy on the easiest difficulty but just right otherwise. I liked the switch puzzle. I didn't like the room before it (with the arch-vile behind the invisible column and the monsters that don't wake up for some reason). the face is pretty funny.x
There is a room with 4 switches where you have to take a lucky guess. Press the one that is southeastern on the automap and don't come close to the others or else you will die. The level is neat: you start in a well detailed cave and proceed to an ancient temple. Monster placement and ammo balance are nicely oppressive, making you feel that you've entered a forbidden territory. It's a good challenge.x

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