Title: hellhous.wad
Filename: levels/doom2/g-i/hellhous.zip
Size: 151.53 KB
Date: 09/22/97
Author: Bill(aka HellKnight)
Description: Usual Storyline: You are in the Marines, and you get orders from your
Credits: cajunshri, mordeth, Chrozon, (all on #doom2 on EFnet) and many others for beta testing the level, Matt Tagliaferri for making DoomCAD, and id Software for making Doom!
Base: New level from scratch
Build time: A LONG time, I didnt keep track
Editor(s) used: DoomCAD, Dmapedit
Bugs: None
Rating: (2 votes)
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As a postscript, it *is* possible to access the finale; you have to nip over a low wall (the design of the level misdirects you at this point). The endgame is easier and a bit blander than the first four-fifths. The level also suffers from having most of the secrets as unguessable "press or walk over every bit of wall" conundrums. But it's fun for a while.x
This is from 1997. By coincidence it has almost the same start as "The Cave Anomaly" (id=13821) which I have just reviewed. That was crap, but this is really good. It's basically a series of traps in a bunch of square rooms - each new room has a switch the makes monsters come out - but the traps are tough, and frequent enough to be entertaining. No sentimentality, this is good solid manly beating. Seems to go wrong at the end, though.x

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