Title: Horror (That should say it all!) ;) Doom II version.
Filename: levels/doom2/g-i/horror2.zip
Size: 277.02 KB
Date: 11/08/96
Author: Steve Terry
Description: This WAD has either no theme, or many themes (I'm still trying to figure it out...) I just threw everything I could think of into this level. (Kitchen sink WAD) NOTES ON MULTIPLAYER: I originaly designed this level for single player only. Then when I got a real modem, I started playing deathmatch and realized that I somehow had to make this level compatible for deathmatch. (You will see why it's not when you play it single player...) I therefore added several "deathmatch" doors. They are all secret doors, so as to not detract from single player play, but can be seen in yellow (or brown) on the map. There is also a giveaway in each texture. (Offlined, slightly different, etc.) The doors require a red key card which you will not be able to find in single player mode. If you try to open a secret and it says it needs a red key card, you have found one of these doors. Don't worry, the secret total will not be affected by these areas. These areas not only make the level deathmatchable, but connect several areas to make the level non-linear. The exit is also a cooperative exit in dmatch. You won't be able to activate it by yourself. It is near the original exit switch, which is blocked in deathmatch. This level can NOT be played cooperatively :(
Credits: Everybody responsible for the production of the book titled "Tricks of the DOOM Gurus," for producing such a huge well of knowledge about WAD file design. My brother, who came up with several ideas, including the Satanic room at the end of the initial corridor. (Check out how aligned those textures are!!!) Leo Martin Lim, the author of UAC_DEAD.WAD (Doomsday of UAC) for both the idea for the UAC logo statue, and the invisible sector. (He was, as far as I know, the first to use them.) And of course, the most thanks of all goes to id Software, for making some of the best games I have ever seen!
Base: New level from scratch.
Build time: Quite awhile (I didn't keep track)
Editor(s) used: DCK V2.2
Bugs: Not any that I can find...Perhaps a few unaligned textures, but you'll only find a few.
Rating: (3 votes)
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Getsu Fune
this wad has nothing to do with the Terry we all know and hate, but it's still godawful to play through. no theme? pretty bad.x
Doom2 version, kinda better. You can miss a lot of strange secrets in this one. There is some not so interesting puzzles but inspiring still. And of course blunt map design at most place (but some where ok). 3/5 - Optimusx
meh... kinda dull x

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