Title: Hotel Hell
Filename: levels/doom2/g-i/hotlhell.zip
Size: 90.88 KB
Date: 11/21/97
Author: Michael Reed
Description: A new level for Doom 2. I tried to go for form AND substance with this new WAD. e-mail me and tell me what you think.
Credits: iD Creators of DOOM & Doom2. Bruce & Adam Patek for testing Hotel Hell.
Base: New level from scratch
Build time:
Editor(s) used: DCK v2.0 beta by Ben Morris (includes BSP v1.2x by Colin Reed) RMB v2.1 by Jens Hykkelbjerg
Bugs: No Known Bugs
Rating: (6 votes)
Download here

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For a 1997 wad, this very damn good.x
This level has a reasonable difficulty; not truly hard but it can offer some danger in a few areas, although it takes a while for it to pick up. Being a hotel imitation it has some silly furniture and such, and makes some simple jokes with it (like two Mancubi in the green watered Jacuzzi). The thing I don't like much is the barred texture maze, which isn't too rough but it's annoying to navigate or learn, as it offers no clues in the automap. [2/5] Chain Mail [11/2007]x
This is from July 1995. The author had a thing for large-scale carnage, and this map is no exception. Most hotel/apartment-styl e levels tended to be just a grid of square rooms, but this is fun. It's more like a castle than a hotel. Not hard, loads more ammo than you need, but there's a constant load of baddies. Simple multi-storey design. Has a genuinely funny visual joke with some mancubuses and a toilet; also has implied impse (they share a bath).x
I remember playing this a long time ago. It was pretty fun. Michael Reed made some cool maps like Hoover Dam.x
not that bad not that good ranks avrige x

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