Title: infesto.wad
Filename: levels/doom2/g-i/infesto.zip
Size: 190.42 KB
Date: 08/13/97
Author: Kelly J. Lipka
Description: Lets Just say that the game play is grueling. You begin in the "SLAUGHTERHOUSE" or as the monsters would call it - Home. With many long agonizing minutes of wandering about in dimmly lit corridors and rooms blasting away dozens of demons splattering their guts against the wall, you begin to wonder if the bastards will ever stop coming at you. Can you stomach the idea; dead corpses, hanging and on the ground; blood everywhere?.. Think on it. Oh yeh! One savage beast after another. Oh!! finally the end. Wait.. Hell Knights surround you. It looks like the end..... for you that is If you survive the odds and escape the overly infested house of the dead from hell beware of whats to come. You'll perish for sure. Try your luck at navigating through a maze of white walls and tricky switches while you battle yet another infestation of demons. The automap is usesless and if you're a man you won't cheat!!! Survive if you can.. You may be lost in the maze for an infinity!!! Ha Ha Ha

Oh, and enjoy.
Credits: Justin Szymanek (no pixels originalty)
Base: New level from scratch
Build time: approxiamately 7 hours
Editor(s) used: DoomEd and Wintex
Bugs: None that I'm aware of
Rating: (4 votes)
Download here

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liked map01 and the start of map02 with the invul changing the coloursx
like the other review but not the agex
"Try your luck at navigating through a maze of white walls and tricky switches" says the readme of this level from when I was twenty-one years old. Doesn't fill me with confidence. (plays level). It's technically sloppy, with monsters on top of each other, and although there's lots of action its irritating. I ended up being killed by a distant chaingunner hidden behind a fence, what fun.x

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