The Inner Gateway (V1.2, 24-2-98)|
A medium sized level built in the Ultimate Doom style. I have placed architectural and "thrown" light details into the level to make it visually appealing, not to mention the impeccable texture alignment.|
Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more "replayability" :) There can also be a *lot* of "wandering" monster activity, so watch your back!
Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.
ID, creators of WinDEU, BSP, DCK, ZENNODE, WinTex Travers Dunne for the uploading/playtesting... Jan van der Veken for playtesting|
New level from scratch|
A few months with breaks, total prob 70hrs?|
Windeu, BSP 2.1, DCK 3.62, Zennode 0.98, Wintex 4.3|
None, if you find one (unlikely) mail me!|
|Anonymous||Cool map, with a decent challenge. 5/5||x|
|Anonymous||Very nicely designed map, with gameplay that will keep you on your toes and make you think about your route and how to handle each area.||x|
|Anonymous||very hard, nice work||x|
|Anonymous||Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP||x|
|Anonymous||Tell a lie; Ben Davies also wrote level 11 of The Darkening: Episode 2, which is even better than this level. He seems to have retired after that.||x|
|Anonymous||This is an entertaining early retro design that looks like something from E4, but brighter, and with Doom2 monsters. The gameplay is fun and the design work is elegant and simple, with a professional feel (surprisingly this is the author's only Doom level). The monsters come at you in a big clump during the middle part of the level and it gets very tight on ammo; I ended up hiding in a courtyard, punching imps as they came down an elevator. It's nice and compact as well.||x|