large level with lots of lighting fx, excellent design. General theme with LOTS of puzzles, traps, Deathmatch features and other cool stuff. Because of the levels layout D-Match might be a bit of a pain, but there's lots of transporters around the place so it should be to much of a problem to do some serious fraggin'.|
I've spent untold hours trying to get things perfect (texture alinement, lighting, traps) and the resulting level looks and plays execellently, I hope you'll agree.
Id of course + the makers of DEU v5.21. Whoever made the MUS file, which I got from Houses13.wad (nice wad!).|
God knows ( far to long!!)|
Deu (several versions) and NWT|
While making this I used several node builders, but the final version was compiled with Deu's.
Some puzzles can be 'defused'. Try using your head rather than you shotgun, ok?!!|
|Anonymous||Damn good 90's map. It reminds me of Evilution's earlier maps. The map is kind of linear, but the red key path can be tricky if you don't backtrack for secrets. I was surprised by the final puzzle in the wad. I didn't even think that trick was common knowledge in early '96! This seems to be the author's only map in the archive, unless he went under a different name later. 4/5||x|
|Memfis||A solid, well-designed level with fun combat. The only major downside is that it is totally linear and I think you can break the stairs in the eastern section by pressing the nearby switch repeatedly. The author mentions some MUS file in the readme but there is no new music.||x|
|Anonymous||Great map - looks good and plays well. Kind of reminds me of Memento Mori. Could be a good choice for a FDA.||x|
|Anonymous||kinda boring all the rooms look the same and the action is dull and unamaginitiv ||x|