Title: Kiddy
Filename: levels/doom2/j-l/kiddy.zip
Size: 55.55 KB
Date: 01/03/02
Author: John Bishop
Description: Designed specifically for my young daughter, when played on the first two difficulty levels no monsters are present. This gives a new player an opportunity to grapple with the usual doors, switches, hidden doors and so on. To make this level interesting particular attention has been paid to the textures used to create a pleasing appearance. You will also find some classic DOOM 'tricks', like deep water, deep water tunnels, and 'walking on air'. From 'Hurt me Plenty' on, the usual array of hellspawn is there to give you a good run for your money.
Credits: Ben Morris for his superb editor, DCK, Jens Hykkelbjerg for the excellent Reject Map Builder RMB version 2.1 and much information regarding level design in general, The DEU Team, and, of course, the wizards of Id.
Base: New level built from scratch
Build time:
Editor(s) used: Doom Construction Kit 3.2 by Ben Morris WinDEU consistency checker RMB version 2.1 reject map builder
Bugs: None - EMail me if you find any.
Rating: (3 votes)
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I played itx
The author has made this map for his daughter, so basically it's a "kiddy" map. Maybe that's the reason for being very easy to play, with only some weak monsters. It's not looking bad, but not too interesting either - quite the mid-90s standard. 2/5 -Milianx
I liked this one. The concept must have put the other reviewers off - the first two skill levels are "ambient Doom", with no monsters. It's a short but very well designed level with no mistakes, a nice progression and some clever bits. It's not very big but I liked the design. Reviewed whilst listening to "Big Man Restless" by Kissing the Pink.x

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