Title: King Of Pain
Filename: levels/doom2/j-l/kingofp.zip
Size: 170.77 KB
Date: 06/20/02
Author: Sean Bernard
Description: Typical industrial motif.
Credits: id
Base: New from scratch
Build time: Approximately 88 hours (non-continuous)
Editor(s) used: DEU for DOOM 2, DEUTEX v3.6, Autodesk Animator, ColorView v2.1 for DOS
Bugs: Of course not. I would not release something if I knew it had bugs.
Rating: (3 votes)

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The difficulty isn't too bad, though it's easy to be thrown off by the hordes of enemies littering the mostly boxy, large rooms, especially in MAP01. Personal favorite of the four would have to be MAP02 for the end-of-level setpiece where you ascend a long series of room-encompassing stairs while fending off demons and ends off with a long-range battle with chaingunners. Pretty good maps as the gameplay is fun, the maps are designed well enough to at least be functional, and it's just a good time.x
These four levels are very simple - almost crude - but they are well-made and fun to play, with an old-school feel, although they are even less complex than the original Doom2 levels. They feel like good levels from 1995/1996 rather than four maps from 2002. The difficulty level is mild and there aren't any tricky puzzles. I liked the simplicity.x

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