This level wants a fast machine. It's not as big as it is detailed. Lots of work went into this one including numerous hours of lining up vantage points and textures.|
This level is designed for the best players... BUT it is do-able for anyone.
GENERAL TIP :LEARN TO USE THE MOUSE. Better players have the advantage. ( ie. working the mechanisms quicker, ( running across pegs, etc...)
*** DETHMATCH TIP ** If you have a DX2-66 or LOWER in the net, avoid combat in the archway and the front of the castle. These are detailed areas that will drag the game down.
Passage ways can lead to anywhere on the board within seconds.... so listen and learn.
over 100 hours ( mostly thought and strategy )|
There are no bugs|
|Anonymous||This is dated May 1995. Map01 is a castle level. The layout is interesting and there's a fair amount of action to start with; you get loads of health and ammo. It's marred by an obtuse secret that can get you stuck forever, and you have to click on wooden posts in order to make things happen, which is unintuitive. The gameplay is a bit switch-y and fiddly, but not bad. Map02 is a single-room arena with "THE LAB" written on the ground.||x|
|Anonymous||Very good map for Tyson. Nice job all round.||x|
|Anonymous||RL only uploads good stuff.||x|
|Anonymous||1st reviewer: SHUT THE FUCK UP!!!!!!!! It's not like the guys uploading this stuff will actually listen to retards like you.||x|