Title: Last Mission
Filename: levels/doom2/j-l/lastmisn.zip
Size: 189.42 KB
Date: 10/22/05
Author: Marc A. Pullen (aka Fanatic)
E-mail: marcpullen@adelphia.net
Description: A small map, basic layout, basic texturing, lots of imps
Base: From scratch
Build time: 1 year off and on, probably a combined week total
Editor(s) used: DOOMCad 5.1
Bugs: None
Rating: (6 votes)
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Commenting as: Anonymous
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This map is divided into two different parts. In the first one you're in a dark hollow filled with endless hordes of imps, while you have a shotgun only. So, this part is ok though a bit monotone. The second part provides an Icon of Sin in a large, almost empty room. I couldn't find out, how to kill it, but since I don't like IOS-maps anyway, I cancelled the game very soon. So, this map depends very much on your personal taste, I guess. 3/5 -Milianx
The Imp stuff is good, especially if you don't abuse gamma; using what little you can see and tracking their fireballs makes for good fights in that environment; plus rushing without killing them all can be interesting. At the end there's some glitch that can crash (standard) Doom.x
I'd never knew a swarm of imps could be so hard to beat. Challenging! 4/5x
The first imp fight is nice, the other 3 are just boring. Would've been better if there was some challenge like getting through them fast to a SSG placed behind them. The last fight is boring as well. 2+1 for okay map design. 3/5 - Belialx
long title and crap gameplay. 0/5x
Very competently made map, but the gameplay is unexciting. If you're careless, you can get caught by the swarms of imps by sheer weight of their numbers, but if you choose a good place to fight them, it's very routine. From then on it's sedate, and the final arena seems kind of pointless, since the boss brain just dies after a certain amount of time - you could just as well suicide as soon as you've got there. There should at least be a switch to press.x

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