Filename: levels/doom2/j-l/lost.zip
Size: 33.91 KB
Date: 02/24/96
Author: Cosmik
Description: My first DoomII Wad - Tell me what you think. Just to be *really* nasty I've turned the automap off.
Base: New level from scratch.
Build time:
Editor(s) used: DMapEdit v3.0
Bugs: You can trap someone in co-operative mode after getting the yellow keycard. Sorry. I'll fix this in the next version.
Rating: (2 votes)
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The map is a bit of a puzzle, as i couldn't find the red key(maybe thats just my mistake). The monsters on the other hand are too easy. there is no real danger of losing. i think you should use a more obvious path where to go in a map while the monsters should be more of a challenge. there was also a very big room with only one hell knight in it. it is a bit of wasted space. Loperx
Cosmik's first and presumably last single-player map. Is it a hidden work of genius, overlooked since February 1996? A lost classic? The gathered tidal echo of an oceanic earthquake? No, it's shit (that's bathos, that is). The one good thing is a huge staircase with what must be the first use of forced perspective in a Doom level. Otherwise this is mostly a pokey maze - with the automap turned off. Did the author expect me to map the bloody thing on graph paper?x

View lost.txt
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