Title: lottadm.wad
Filename: levels/doom2/j-l/lottadm.zip
Size: 68.29 KB
Date: 08/12/00
Author: Thomas Bringle
Description: Pwad for Doom2. A bit too big for pure deathmatch, rocks in co-op or single!
Credits: Renaud Paquay for Windeu32, Colin Reed and Lee Killough for bsp30 and Jens Hyykelbjerg for rmb30.
Base: New level from scratch
Build time:
Editor(s) used: Windeu32
Rating: (6 votes)
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A nice oldschool level with lots of action. Its most prominent feature is the transparent traps (built using crystal sectors) packed with monsters. The only flaw is that plasma (non)secret that you must enter in order to proceed - the door to it could have been more conspicuous. At the start it is possible to skip the trigger releasing the first bunch of Imps, saving them (and the next bunch) for the SSG later. 4/5x
fun mapx
In the place where the buttress is, I just couldn't figure-out how to get the damned door open, despite searching the entire place, over and over again. :( Up to then, I was rather enjoying it. :)x
This is a meaty, manly level with lots of baddies tucked into a tight space. The opening bit is sort-of clever, although there's an irritating section with the red key (I kept hunting for a switch, but you can just walk and grab it). The valley of brown water wasn't great, but there's enough action to keep me amused. The "giant buttress thing" is impressive.x
The readme is no idle boast - this level rocks out hard to the max. It's very good, with lots of monsters - there's a great, panic-inducing moment at the start - and lots of action, with a nice ongoing trap at the end. The slime river section was a bit dull, and I was puzzled by the giant buttress thing (it seems very large to hide just one secret) but this is a solidly entertaining level. It's not all that hard, and its visually unexceptional, but I liked it.x

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