Title: Lunar Base
Filename: levels/doom2/j-l/lunar2.zip
Size: 108.91 KB
Date: 10/17/06
Author: Andrew Manninen
E-mail: nkm_777@hotmail.com
Description: None really
Base: New from scratch
Build time: About 3 months
Editor(s) used: XWE, Doombuilder
Bugs: none that i know of
Rating: (10 votes)
  Spambot check: 8 + 2 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This is pretty mediocre and uninspiredx
Well, it wasn't that bad.x
I rather enjoyed this one. Sure, it isn't an innovative map, but it is well made and reasonably well balanced (apart from a bit too much ammo and way too many green armours). Connectivity and flow are both good. For a first map, it is very promising. I look forward to Andrew Manninen's next map. BTW, I think there is an error, with exit linedefs where there should be teleporters.x
It has been fixed. But this 2006 map is about as bad as a typical 1995 map.x
Well one useful thing comes out of this - it confirms that at least one person who makes these "omg its from 1995!" type of "reviews" doesn't even bother to download the wads before rating them.x
Well this is odd. The file I have just downloaded, lunar2.wad, is a single-player level dated 16 October 2006, by a man called Andrew Manninen, whereas the above readme is of a deathmatch level from 1995 by Mark Barry. Manninen's level is very square and old-fashioned and a bit dull, and ironically it does feel like something from 1995, although it's not bad, just very average and unspectacular. It's not helped by all the teleporters.x
We're moving up now .. it's a '95 map!x

View lunar2.txt
This page was created in 0.01287 seconds