We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the process was steady. We chose upon a tech-ish theme since we already familiar with that style, and Doom was made for that ;)
This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.
Brad: * Natalya "-=QWERTY=-" Shilyaeva (firstname.lastname@example.org) * Drew "stx-Vile" DeVore * Mike "Biff" Blakely * Alex Adolphsen for his awesome quotes/support/ tfc matches * Karthik for agreeing to undergo this project ;)
Karthik: * Varun Abhiram * Everyone who's given me feedback, comments, demos, etc. of my previous works * Brad for being a cool dude :)