Title: Mines of Death for Doom ][
Filename: levels/doom2/m-o/minewar2.zip
Size: 55.36 KB
Date: 07/20/95
Author: Richard Martin
Description: I created this level specifically for Doom 1.6 with deathmatch v2.0 in mind. I retextured it and added monsters and weapons for Doom ][. It's a little harder than MINEWAR.WAD (the Doom version). It's also (in my opinion) fleshed out a little better. On to more important info: DO NOT ERASE THE REJECT MAP FOR THIS LEVEL! If you don't know what I mean, then you probably don't have to worry about it. You can erase the reject block map of a wad file by looking at it with almost any wad editor then saving the file. You can also erase the reject map by rebuilding the wad with some node builders.

MAP 15

There is a second exit switch to the secret level. Try and find it! There are many jumps across canyons. Some of these jumps are difficult. Don't get discouraged. I didn't intend for there to be any secret to these jumps, I just meant for them to be difficult. I obviously put some of the better goodies on the higher levels, so if you are playing this level in deathmatch, DON'T GIVE UP YOUR HIGH GROUND! This level was obviously designed with deathmatch in mind. There are LOTS of ambush and scouting spots available, especially if you make it to higher ground. This level also plays remarkably well in single-player and cooperative modes. There are a couple of "special effects" in this level. I put a couple of "two-way" mirrors in here. Beasties can only see through them if they are on the "two-way" side. You won't be able to see the beasties. If, however, you manage to get behind the "two-way" side, you can shoot at beasties without fear. They won't be able to find you, and will helplessly wander around, waiting to be put out of their misery!
Credits: Barry Johnston for testing all of my levels.
Base: New levels from scratch
Build time:
Editor(s) used: DEU 5.21, BSP 1.1, DeeP 6.13, RMB 1.0
Bugs: None. This level has at least three months of play-testing behind it. (At least six if you include the play-testing for MINEWAR.WAD for Doom.) All the bugs have been worked out of it. I DESPISE downloading wad files that have bugs!
Rating: (2 votes)
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This is dated February 1995. It's Map15. It's basically a single large room, a kind of techbase / mine. The way it winds around itself is a little bit clever, but the gameplay feels aimless and unstructured, and you can cheat by pressing the exit switch through a window, in which case the level takes about twenty seconds to finish. Bog-standard through and through.x
just anuther nooby map... 2/5x

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