Title: Modus Mortis
Filename: levels/doom2/m-o/modmort.zip
Size: 314.38 KB
Date: 12/30/12
Author: Vladimir trq
Description: 5 maps to survive through. No real plot here, though some map details can hold some. Use Imagination :) HMP skill level is recommended for first run, UV may be too hard without learning all secrets. Secrets are vital part of the wad, so some tips on few secrets I don't want you to miss: -map 02 - Don't miss plasma rifle when you're in hurry. -map 04 - Look for strange wall to get supershotgun, chainsaw and some extra ammo. -map 05 - With yellow key obtained, do some backtracking to get such a good thing as backpack. Also, when you're done with the big spider, don't hurry to push exit switch - now you can pay back for map02 and get 100% of kills. And don't forget, automap is your friend :)

P.S. Yes, 1st map is really small, go further. P.P.S. Works with vanilla, or at least with Chocolate Doom
Base: New from scratch
Build time: About a week
Editor(s) used: Doom Builder 2, SLADE 3
Bugs: Map02 may be laggy with GZDoom on some point. Mail me if you encounter any real bugs.
Rating: (8 votes)
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Do not make a level should be DooM 1 style but with DooM 2! :p Boring battles with shotgun only, it's get a little better after get other weapons. But not help to much, UV just easy with a lot of ammo, but really boring. The only funny thing is the non-secret room near the exit switch of Map05, FINISH THEM!! 2/5 -playerlinx
"Automap is your friend" - it surely is!x
Boring gameplay (many single encounters, you often have to kill tough monsters with weak weapons [urghhhh who the hell enjoys fighting barons with sg] or just shoot at hordes of helpless monsters from a safe spot) but cool and unusual design and level progression. Feels like something from 98 or so but with a few modern twists. Might be worth a look. By the way, most secrets are very easy to find (just look for different looking walls) so don't be scared by the readme and play on UV.x

View modmort.txt
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