Title: N-SANE1 Disorientation taken for granted...
Filename: levels/doom2/m-o/n-sane1.zip
Size: 40.54 KB
Date: 09/08/95
Author: N. Scot Norman
Credits: All the people on #DOOM... Vidiot (when I can get a hold of him), |Sniper| for moral support, Chompie for playtest suggestions, NICO for helping calibrate the difficulty levels, and Cyber for making it so difficult to upload to CDROM.COM. Also thanks to TREE and Hankle, who's wads are great demonstrations of good level planning. Oh yeah, Thanks to ID Software for making a game that lets you make your own levels. Can't wait for QUAKE. ========================================================================
Base: COMPLETELY new level. ("Yawn")
Build time: about 24 hours, not counting playtesting...
Editor(s) used: DCK 2.2 (Best interface). DEEP7 (most thorough, but VERY slow considering that I have the unregistered version: This wad is free - So what's the point of paying for an editor???) DoomCad 5.1 (Great, but my WIN95 kept locking up.) Wintex, (Great now that I know how to use it.)
Bugs: Arch-Vile bug on Spectre in big room if killed in the doorway. Deal with it! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level was extensively playtested on a DX2/80 with 8 megs of RAM (mine), a DX2/66 with 4 megs of RAM (Chompie's) and a 486DX2/80 with 4 megs of RAM (Nico's). I would strongly recommend playing this level with no less than 4 megs and 33+ mhz CPU. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you get lost, then I've done this right. Don't rely on the map! Just keep a cool head and keep going.
Rating: (1 vote)
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This level is super ugly, but the fact that it's disorienting makes it a guilty pleasure for myself. Still, you'll probably want to avoid this one.x

View n-sane1.txt
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