Title: Nostromo's Run for DOOM ][
Filename: levels/doom2/m-o/nostromo.zip
Size: 114.43 KB
Date: 05/21/03
Author: Rich Johnston (aka Nostromo)
Description: Nostromo's Run takes place in an isolated station aboard some alien planet. The base was used for fighter training and mutant entertainment and features a large arena. Humans were being brought to this pleasure ground for the mutants amusement.

As a specially skilled warrior, your assignment is as follows: You will be teleported into the cellar of the main complex. You (and any you wish to have join you) are to clean out the complex of all mutants. Our intelligence sources state that the area is literally infested with all kinds of cretins so your mission will be a tough one. Ultimately, you should make your way to the arena; a large open area of which no human has escaped. Our sources also say that getting to the arena is no easy task. The base includes a large maze that can be quite confusing with shifting floors. But, I know that with your special training, you can hack it.

Nostromo's Run took me a year to complete and it's my first wad. I put so much time and energy into it that, at the time, I did not believe that I would be making a sequel. But because of the stupendous feedback I've received over the last few months, I've begun building a Nostromo's Run II and more sequeals are now in the planning stages. See details below on the Nostromo's Run Project.

Thanks for checking it out and I hope you like it. Feedback greatly appreciated
Credits: Jeff Rabenhorst for his wonderful EdMap program Ron Rossbach for the node builder Jens Hykkelbjerg for that real fancy Reject builder All my play testers including Daht L. Ooeul, Mavrik, Groove (my playing partner) and many on the Internet whose names are too many to list. THANX!! and...of course...ID
Base: Made from Scratch
Build time: A full year!!
Editor(s) used: EdMap 1.31 exclusively IDBSP11b for node building RMB 2.1 - rejects
Bugs: Haven't found any. Let me know if you do.
Rating: (33 votes)
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