Title: nosun2.WAD
Filename: levels/doom2/m-o/nosun2.zip
Size: 32.7 KB
Date: 04/25/97
Author: Malcolm Sailor
E-mail: sailorm@muhammad.usask.ca
Description: This is the second of a series of .wads I am making. I'm going to divide this into two parts:
Credits: Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.

Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor.

All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)

John Bye for boosting my ego a little and letting me into the Black Star Coven.

Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels).

Whoever made Zennode.
Base: New level from scratch
Build time: Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build.
Editor(s) used: Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs.
Bugs: Possibly, if you find any, email me, please!
Rating: (4 votes)
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fun '97 mapx
This is dated April 1997. It's a small, cramped, unentertaining and surprisingly easy nuclear reactor-style level. It has 39 baddies arranged so that you can blast them in the face with your double shotgun, often without having to break cover. Within a few months the same author raised his game and started churning out the excellent CHORD levels, so either he stole somebody's soul or he had some kind of brainwave, I dunno.x
nofun2. **x

View nosun2.txt
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