Title: nosun3.WAD
Filename: levels/doom2/m-o/nosun3.zip
Size: 110.25 KB
Date: 03/26/97
Author: Malcolm Sailor
Description: This is the third of a series of .wads I am making. I'm going to divide this into two parts:
Credits: Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.

Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor.

All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)

John Bye for boosting my ego a little and letting me into the Black Star Coven.

Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels).

Whoever made Zennode.
Base: New level from scratch
Build time: Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build.
Editor(s) used: Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs.
Bugs: Possibly, if you find any, email me, please!
Rating: (7 votes)
Download here

Download mirrors: /idgames protocol:

Looks worse than nosun, nosun2, but plays better. No claustrophobia this time. A rather large map with a surprising finale (that "close door" secret rocks!!).x
This is dated March 1997 - it's an early level by Malcolm Sailor, who went on to greater heights with the ultra-hard Chord series. In contrast this one gives you (gasp!) invulnerability spheres, and plenty of space to dodge. Overall it moves quickly and although I wasn't a fan of the ending (I hate Romero head-style affairs) it was great violent fun, especially for the pre-source port era.x
Yes, really mediocre. **x
very medeocore x

View nosun3.txt
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