Title: ODESSA12 ("Chambers")
Filename: levels/doom2/m-o/odessa12.zip
Size: 105.77 KB
Date: 02/01/14
Author: Bob Evans
Description: Within this seemingly peaceful complex lies a Computerized Torture Chamber where some alien being is experimenting with human beings,namely your former comrades. Seek out and destroy the inhabitants therein. Recon has reported that the entire local population surrounding this complex has been wiped out. Proceed with haste, but exercise extreme caution. You will be teleported to the tower at the entrance, alone as usual.
Credits: id and gang. Nate, Joe, Steve and Jeff.
Base: New from scratch
Build time: Too long ago to recall.
Bugs: None that I am aware of.
Rating: (5 votes)
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A hit and miss for me. The red key "structure" is a must-see. The Annoying Steps(tm) maybe also. OTOH there are many completely bland-looking areas, a dark corridor with demons and spectres, the wooden section w/berserk and more. About 80% of the monsters are demons/spectres and imps.x
Another of Bob Evans's Marmite-like (love or hate them) WADs, laden with booby traps and infuriating switch puzzles. Its strength is gameplay; this is not a tourist attraction. Lighting is above par but not fussy. Texturing is competent apart from a dodgy ceiling change but also rather whimsical. I never found the blue key (or visited those areas) and had to use the map cheat to solve the red key puzzle, having failed to pick up an automap.x
It was exciting. Every time I'd pick up a weapon or more ammo, a bunch of creatures would come out and I'd use up most of that ammo. The maze is solvable, but difficult.x

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