Title: ODESSA 7 ("6 Keys of the Asmod Monks")
Filename: levels/doom2/m-o/odessa_7.zip
Size: 201.03 KB
Date: 02/01/14
Author: Bob Evans
Description: High in a distant Mountain Range nestled among the cliffs lies the Asmod Monk Sanctuary. Legends abound of this sect and how these monks dabbled in the black arts. It has been many years since the remaining monks abandoned their abode and returned to the outside world leaving behind the remnants of their trade. Now in the midst of the chaos and turmoil in the world, the sanctuary is once again lit up and the howls and groans of the many demons can be heard throughout the mounatin range. History states that once inside this castle of darkness, the only way out is to procure the 6 Keys of the Asmod Monks and make good your escape. And history also states you MUST have all 6 keys. 3 Keys won't do!
Credits: id and gang. Nate, Joe, Steve and Jeff. Jim Flynn for his input on this WAD.
Base: New from scratch
Build time: Probably 30 hours?
Editor(s) used: EDMAP 1.30 (Jeff Rabenhorst) DETH 3.XX (Anthony Burden) BSP 1.3X (Colin Reed) DEUTEX 3.6 (Oliver Montanuy) NWT 1.4 (Denis Moller) RMB 2.1 (Jens Hykkelbjerg) STAT 1.0 (Jim Flynn) CORELDRAW 3.0
Bugs: None that I am aware of.
Rating: (9 votes)
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I can't call it a good map (quite lame fights and obscure progression), but it has a few pretty/charming and also intriguing parts. A crusher with a sector tag 22 can trap you forever, I think, if you stop it in a wrong moment.x
rather than comment on all the odessa wads, commenting here. 4 stars for layout, graphics, lighting, and monster placement. 1 star for unrelenting switch hunting( might be a preference for some). similar comment elsewhere " wads aren't that big, you just have to keep backtracking". true, and tiring. quit after playing the 1st 4 wads. x
I absolutely hated all the annoying puzzles. Especially the "pull the wood texture" one that can only be discovered by inspecting the map in Doom Builder. Vomit.x

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