Filename: levels/doom2/m-o/ophase2.zip
Size: 125.19 KB
Date: 01/03/02
Author: Karthik Abhiram
Description: Sequel to "Out of Phase" - two maps done in the same style! These were based loosely on two of my Speedmaps, but even if you've played those before, you'll notice that a lot has been changed - these are not the same maps!

Like in my first "Out of Phase", these maps also use the _METAL1_ doors, and the dark corridors with bright lights at the intersection :)

A New Year Release!
Credits: * My brother Varun for playtesting and useful feedback.

* Damian Lee for very useful information about making images with the Doom Palette - I couldn't have made the new graphics without that!

* To everyone who has given me feedback on my first "Out of Phase" level.

* Doug "Opulent" Merrill, Albert Valls, Metabolist, Joe Pallai and Varun for recording demos of the first "Ophase".

* Doomworld, for organising Speedmapping - these two levels have some parts from some speedmaps I made.

* NewDoom.com for hosting me!

* Doom Center and The 9th Gate team for inspiration and support.

* The authors of all tools used to make these levels (see below).
Base: Parts of the levels have been taken from two speedmaps I made. But a lot has been changed.
Build time: About 3-4 days overall
Editor(s) used: DoomCAD 6.1 by Matt Tagliaferri BSP 5.0 by Colin Phipps Wintex 4.3 by Olivier Montanuy XWE by Csabo Paint Shop Pro 6.0 by Jasc Software
Bugs: No playability bugs. Maybe a few texture misalignments, but nothing serious.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:

4*? :lol:, this is as best meh: very simple layout, almost no texture use, about zero gameplay. 2* for the enthusiasm minus 1 because one of the autors gave his own work 4* instead of a neutral 3.x
Not too long, but a good challenge. Making the two levels was nice.x

View ophase2.txt
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