Title: Operation Suicide - Dead on Arrival
Filename: levels/doom2/m-o/os-doa.zip
Size: 183.13 KB
Date: 12/12/02
Author: Philip Renshaw
Description: The first in a three level series, see below for more information.
Base: From Scratch
Build time: 6 months (on and off, mostly off)
Editor(s) used: Hellmaker 1.2 beta 2, Mac BSP 1.0, BSP 5.1
Bugs: Due to the number of monsters in this level you won't be able to save in Vanilla Doom, if this annoys you, get a port. Also there are some slight HOM problems if you manage to get into a secret area that overlooks a relatively complex area, once against, if this annoys you, use a port! Sometimes monsters teleoport in a little slower than I would like. While they do get to where they are meant to be in the end, it will make speed running 100/100 much harder to pull off.
Rating: (6 votes)
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A nice challenge, with decent architecture. Recommended!x
Nice work. Good design, challenging battles. -- 4/5x
Good stuff, nicely balanced and designed. Not too original, but provides loads of fun with chainguys on distant high platforms and loads of teleporting monsters :) 4/5 -- Brun Ohnx

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