Title: Outpost Hell
Filename: levels/doom2/m-o/outposth.zip
Size: 98.03 KB
Date: 09/09/95
Author: Rubber Duck
Description: The year is 2199. You have just destroyed what was left of hell. You are walking to the Transporter back to Luna when you take one last look behind you. You see blood and corpses everywhere. Exausted, you take one last breath and step into the Transporter. You see the green plasma energy forming around you as you disappear. You rematerialize in a place that is supposed to be Luna, yet it looks nothing like Luna. At least not the Luna you know. You look around you and see nothing but the desolant desert wastelands with a building of some sort to the far south. You take a breath, grab your shotgun, and start walking towards the building. You begin to think what's ahead of you now... what's to come...
Credits: ID, Matthew Ayres, Tic, and tons more.
Base: A new level from scratch, what do you think?
Build time: 08/20/95 - 09/10/95
Editor(s) used: WADED v1.49 - New WAD Tool v1.03 - DeeP v6.14 TbsP v2.2 - WAD Master v1.0á - DOOMCad v6.1
Bugs: None.
Rating: (2 votes)
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Creepy wad. Even the Commander Keen. 4/5.x
This is dated September 1995, and it's Map28 for some reason. Starts off a bit like E3M1, and then goes a bit Map06. You fight 225 mostly weak baddies in a randomly-designed dungeon techbase mess; overall it's horrible, with undetailed rooms, pointless scrolling wall textures, a bloody maze (literally) etc. Each room feels like a tiny half-formed idea, and you fight through a sequence of them until you reach a pair of unsatisfying "boss battles".x

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