128 Linedefs, 64 Things (Community Project)|
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.|
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
List of mappers: SilverMiner, gabirupee, NaZa, Thelokk, dotQLL, YMB, Scorpius, Azuris, Pegleg, knifeworld, LGmaire, memeboi, Codename_Delta, finnks13, CblBOPOTKA, HrnekBezucha, Arsinikk, Luleta, Large Cat, Rancid Sam, LSC Lasico, Paf, RedBoule, NinjaDelphox, and Walter confetti.
New from scratch|
Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word|
- In MAP33, the sky will HOM in OpenGL renderers of the DSDA Doom / PrBoom source ports. However in software renderers and in Vanilla, the map does not HOM. I have not found a solution for this, and since this is a Vanilla project and MAP33 is just a bonus map, I don't think it's a big deal.|