Title: 128 Linedefs, 64 Things (Community Project)
Filename: levels/doom2/megawads/128l64t.zip
Size: 629.87 KB
Date: 09/11/22
Author: Various
Description: A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.

The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!

All maps were designed with pistol start in mind, though continuous play is perfectly fine.

List of mappers: SilverMiner, gabirupee, NaZa, Thelokk, dotQLL, YMB, Scorpius, Azuris, Pegleg, knifeworld, LGmaire, memeboi, Codename_Delta, finnks13, CblBOPOTKA, HrnekBezucha, Arsinikk, Luleta, Large Cat, Rancid Sam, LSC Lasico, Paf, RedBoule, NinjaDelphox, and Walter confetti.
Base: New from scratch
Build time: 4 months
Editor(s) used: Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word
Bugs: - In MAP33, the sky will HOM in OpenGL renderers of the DSDA Doom / PrBoom source ports. However in software renderers and in Vanilla, the map does not HOM. I have not found a solution for this, and since this is a Vanilla project and MAP33 is just a bonus map, I don't think it's a big deal.
Download here

Download mirrors: /idgames protocol:

View 128l64t.txt
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