Confinement 256 (vanilla version)|
This is my first several maps made to work in vanilla Doom instead of relying on ZDoom features. More of a proof of concept than anything.|
From the original release .txt: "The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.
I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design."
A few days|
Ultimate Doom Builder, Slade, MS Paint, Whacked4|
Sprite flicker in MAP17, MAP18 will crash in vanilla ports because the monster spawner has been altered. Don't know a fix for it; don't care...|