Title: Confinement 256 (vanilla version)
Filename: levels/doom2/megawads/conf256v.zip
Size: 521.12 KB
Date: 07/20/21
Author: Xyzzy01
Description: This is my first several maps made to work in vanilla Doom instead of relying on ZDoom features. More of a proof of concept than anything.

From the original release .txt: "The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design."
Credits:
Base: CONF256.PK3
Build time: A few days
Editor(s) used: Ultimate Doom Builder, Slade, MS Paint, Whacked4
Bugs: Sprite flicker in MAP17, MAP18 will crash in vanilla ports because the monster spawner has been altered. Don't know a fix for it; don't care...
Rating:
Download here

Download mirrors: /idgames protocol:



View conf256v.txt
This page was created in 0.00272 seconds