Title: Rowdy Rudy II: POWERTRIP! 20 Vanilla Maps
Filename: levels/doom2/megawads/rudy2.zip
Size: 6.27 MB
Date: 11/08/20
Author: Doomkid & Co
Description: Rowdy Rudy is back and he's madder than ever!

THE BACKSTORY: 8 months have passed since Rudy took out the evil cult known as the Protectors, avenged his brother and saved his home city.

Impressed by his efforts, many different entities reached out to him and offered him money for mercenary work. Rudy was not interested, he just wanted to live a somewhat normal life and continually refused offers. Having realized it wouldn't stop and could potentially lead to confrontation, Rudy decided to relocate and change his name to get away from his former life.

With his bags packed and ready to go, Rudy heard an aggressive knock at the front door. He quickly grabbed a pistol and stuffed it in his back pocket. As he reached toward the door, it suddenly flew open and two burly, suited men grabbed him and restrained him. Rudy struggled to reach for his gun, but he couldn't move and had already been disarmed. "You ugly fucks are gonna pay for this", Rudy howled.

A third, slimmer man entered his home. "Listen, Rudy. We know who you are. We know every last detail about you. I'm giving you a chance to play nice right now - you can try to get away and end up dead, or you can cooperate and end up richer than you ever imagined... The choice is yours."

Rudy glared directly at the thin man and didn't blink - a piercing death stare that seemed to last an eternity. "...Okay, you asshole. Tell me what you want me to do... and if what you say doesn't piss me off, maybe I'll let you and those slack-jawed goons of yours live."

Then thin man's expression curled into a wicked smile and he let out a hearty laugh. "I knew you'd make the right decision, Rudy. In fact, this is a job I think you might just enjoy." The man nodded towards his goons and they released Rudy. He pulled out a folder with a few documents in it and tossed it on the coffee table.

"We've got some bases up north, hidden away in the mountains. Some of the research they've been doing there has gotten a bit.. Messy, you might say. An experimental soldier enhancement formula seemed to be working well, so it was sent to several bases to be used and further documented. After a few months, our super soldiers started going insane - some of them had high level access and ended up freeing hundreds of aliens we had held in captivity. Between the bloodthirsty super soldiers who have lost all trace of humanity and the army of aliens on the loose, we've been looking for any solution we could to contain this wave of chaos before it reaches civilians. As you might have guessed, YOU are the solution we have in mind."

Rudy looked through the documents, let out a deep sigh and rested his face in his palms. The man hissed, "Come on Rudy, don't be like that! We know what we're asking is a tall order, so we plan to reimburse you... $40 million dollars, plus new guns, ammo and armor - on the house."

Rudy eyes darted back up at the man. "So, 40 million, huh?" he asked. The man looked Rudy dead in the eyes. "That's right - no bullshit. It's not often we fuck up on this scale. If you can fix it, we'll set you up for life and leave you alone for good. You have my word - scout's honor."

Rudy chuckled. Despite being fully aware this was a trap of some sort, he reluctantly agreed to the offer. "I had faith in you from the start, Rudy. Meet us at the address on the inside of that folder at 6 AM sharp tomorrow. We'll discuss the details then."

The men quickly filed out and slammed the door behind them. Rudy stared at the door for a minute, although it felt like half an hour. He briefly rubbed his temples, then headed to the bathroom to run himself one last hot bath.

THE PRESENT: Two weeks have passed since the suited men barged into his home. After several days of hiking, Rudy arrives at a small cave near the first hidden mountain base. He takes his heavy backpack off which lands with a THUD, he then wipes the dirty sweat from his brow. "Jesus fuckin' Christ, why did I agree to this shit. I'm so sick of it already." Rudy pulls a sleeping bag out and lays it down in the cave, then starts a small fire out front, lights a cigarette and begins roasting some pork.

"Tomorrow morning.. Shit goes down", Rudy mutters to himself. "Hopefully I'll be in and out without much trouble. Who the hell knows..." Rudy makes sure his assault rifle is locked and loaded, rests it by his side and tucks himself into his sleeping bag, using his backpack as a pillow. He listens to the sound of the waves crashing on the nearby beach and falls into a restless sleep, knowing full well that endless carnage lies ahead the next morning. Out of sheer anger, Rowdy vows to score as many kills as he possibly can.

MOD INFO: Despite being 100% vanilla compatible, POWERTRIP has many substantial changes to the enemy roster.

Zombieman - 40 HP Shotgunner - 60 HP Plasma Guy - 60 HP (replaces Spectre) Chaingunner - 80 HP (replaces WolfSS) Flamethrower Guy - 80 HP (replaces Keen) Rocketman - 120 HP (replaces Hell Knight) Psycho Imp - 150 HP (replaces Arachnotron) Blood Demon - 180 HP Toxicacodemon - 400 HP Flame Caco - 600 HP (replaces Pain Elemental) Mini Mastermind - 500 HP (replaces Chaingunner) (Height: 56 / Diameter: 96 / Drops Chaingun) Flying Mastermind - 2000 HP (replaces Spiderdemon) (Height: 100 / Diameter: 200)

Of course, many of the classic enemies remain untouched:

Imp - 60 HP Lost Soul - 100 HP Revenant - 300 HP Mancubus - 600 HP Archvile - 700 HP Baron of Hell - 1000 HP Cyberdemon - 4000 HP

The weapons have also undergone some substantial changes:

- The fists are faster and far more powerful. - The chainsaw is double bladed, so it's twice as tough! Makes sense, right? - The pistol is now an assault rifle with 100% accuracy. It's very slightly less powerful than the normal chaingun, but the pinpoint precision more than makes up for it's somewhat slow ROF. - The shotgun is now totally automatic. Hold the fire button down and watch it go! Lays down whole waves of enemies in seconds. - The double-barrel is now pump-action! Deliver two loads of buckshot quicker than ever before. - The chaingun has a much faster ROF making it very effective and stunning even the meatier baddies. - The rocket launcher has a faster ROF. Uhh I couldn't think of anything else but it works ok sheesh - The plasma rifle doesn't have that little recoil animation anymore. Also GREEN! Whas you problem Gren? - The BFG9000 now shoots big fireballs that emit 2 damage tracers rather than just one, making it even deadlier than usual.

MAPS AND CREDITS: Map01 - Storming the Bayside Base by Doomkid Map02 - Initial Hurdles by @sluggard Map03 - Further Infiltration by @DavidN Map04 - The Hydrocore by @Voltcom Map05 - In the Thick of It by Doomkid Map06 - Clutched Cargo by Doomkid Map07 - Secluded Rifts by @riderr3 Map08 - Cliffside Punchout by @TravyB Map09 - Security Station by @DFF Map10 - Black Gold by DFF Map11 - Ambush! by TravyB Map12 - Clearing Inventory by @RonnieJamesDiner Map13 - Mutagen Plant by @Moustachio Map14 - Rumble in the Canyon by RonnieJamesDiner Map15 - Jungle Hijinx by @Aurelius Map16 - Grim Sector by @Doom_Dude Map17 - Plutonic Relations by Doomkid Map18 - Drowning Pits by @Solmyr Map19 - Cyber Factory by @Philnemba Map20 - Death God's Shrine by @xdarkmasterx Bonus Map 21 - Sinners' Woods by @NeedHealth Bonus Map 22 - Jungle Assault by @MikeyScoots

Note that the bonus maps are only for advanced source ports such as PrBoom+ or ZDoom-family ports. They use Boom features thus are not compatible with Vanilla or Chocolate Doom (although the main campaign is very much vanilla!)

I'd also like to give a huge thanks to the following:

Aurelius for lots of general support, DeHackEd assistance and testing, Tango for tips with fast weapon switching and help with decals, Gez for the awesome titlescreen, help with switches and other contributions, RonnieJamesDiner for help with glow effects in GZDoom and Zand, and our testers: Dimon12321, Horus, FrancisT18, DavidN and Aurelius. You guys are very cool, thanks again!
Credits: Map01 - Storming the Bayside Base by Doomkid Map02 - Initial Hurdles by @sluggard Map03 - Further Infiltration by @DavidN Map04 - The Hydrocore by @Voltcom Map05 - In the Thick of It by Doomkid Map06 - Clutched Cargo by Doomkid Map07 - Secluded Rifts by @riderr3 Map08 - Cliffside Punchout by @TravyB Map09 - Security Station by @DFF Map10 - Black Gold by DFF Map11 - Ambush! by TravyB Map12 - Clearing Inventory by @RonnieJamesDiner Map13 - Mutagen Plant by @Moustachio Map14 - Rumble in the Canyon by RonnieJamesDiner Map15 - Jungle Hijinx by @Aurelius Map16 - Grim Sector by @Doom_Dude Map17 - Plutonic Relations by Doomkid Map18 - Drowning Pits by @Solmyr Map19 - Cyber Factory by @Philnemba Map20 - Death God's Shrine by @xdarkmasterx Bonus Map 21 - Sinners' Woods by @NeedHealth Bonus Map 22 - Jungle Assault by @MikeyScoots

Note that the bonus maps are only for advanced source ports such as PrBoom+ or ZDoom-family ports. They use Boom features thus are not compatible with Vanilla or Chocolate Doom (although the main campaign is very much vanilla!)

I'd also like to give a huge thanks to the following:

Aurelius for lots of general support, DeHackEd assistance and testing, Tango for tips with fast weapon switching and help with decals, Gez for the awesome titlescreen, help with switches and other contributions, RonnieJamesDiner for help with glow effects in GZDoom and Zand, and our testers: Dimon12321, Horus, FrancisT18, DavidN and Aurelius. You guys are very cool, thanks again!
Base: The original Rowdy Rudy
Build time: About 14 relaxed months
Editor(s) used: Doom Builder, Slade, and a whole lotta others
Bugs: You think we didn't try and squash them all?! If you find any please report them!
Rating:
Download here

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