Title: TNT: Revilution
Filename: levels/doom2/megawads/tntr.zip
Size: 8.31 MB
Date: 05/29/17
Author: Various, see below.
Description: TNT: Revilution is a fan made community project that acts as a sequel to TeamTNT's Evilution. The goal of this project was to capture the spirit of what made Evilution so great, while at the same time bringing the quality of the visuals & game play up to modern standards.
Credits: Project Founders: Kyka, Ragnor "Devalaous" Berntsen, & Megamur Project Leaders: Micah "Jaws In Space" Petersen, Kyka, & Eris Falling Quality Control: Dobu Gabu Maru, Steve D, Demon of the Well, Ragnor, Megamur, rdwpa, & AD_79 Multiplayer Testing: Doomkid (DM) & TeamTNS (CO-OP) TITLEPIC, CREDIT, INTERPIC, & BOSSBACK: Eternal M_DOOM: Scientist & Jaws In Space Status bar & CWILV's: Jaws In Space HELP: MLW ENDOOM: Revae Midis: Bucket, Eradrop, Eris Falling, Jeremy Doyle, Viscra Maelstrom DeHackEd by: Obsidian Story by: Jaws In Space
Base: New from scratch
Build time: August 28, 2009 - May 26, 2017 Developed as TNT2: Devilution Starting August 28, 2009 Developed as TNT: Revilution Starting February 19. 2014 Developed by Eris Falling Starting August 22, 2015 Developed by Jaws In Space Starting January 31, 2016
Editor(s) used: Doom Builder, Slade, Whacked
Bugs: On Map 16 & Map 22 Arch-Viles can launch the player into positions that can cause Vanilla to crash due to Visplanes. Savegame overflow on 3, 10, 12, 17, 20, 21, 22, 24, 28, 29, 31. In map30, monsters are required to telefrag a certain object, in ports like PRBoom, GLBoom and Doom Retro, you need to activate this option manually (check setup>compatibility on pr/glboom). Gameplay modifications like Complex Doom will also change the custom monsters on map30.
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