Escape from Pittston Area|
"New" level for DOOM2. Runs on DOOM 95, haven't tried any earlier versions. It's a big and detailed level. Best played as death match. (I remembered the deathmatch starts this time :) (Pentium recommended)|
Chris Witkowski, Brett Lochner, and Dave Blauer for play testing. ROCK ON DUDES!|
|dg93||Compared to most "School" wads on /idgames, this one is actually not too bad. Too many enemies, but I guess it is supposed to be a slaughter wad.||x|
|Anonymous||This is dated February 1998. It's a large "my school" level with 544 baddies, and all the problems of this kind of map - dozens of tiny square rooms that you have to explore, no progression, and a rubbish sound replacement (*gargling*, for chrissakes). On the other hand it's fairly entertaining to just blast 544 baddies in a large base although the difficulty level is basically un-thought-out, i.e. it's ridiculous and unrewarding.||x|
|Anonymous||That was a big ass level. Nothing really special. Alot of monsters crammed in small rooms. It was also a confusing map. At least it's decent compared to other school levels.||x|
|Anonymous||Well from reading the 'long plot', I can see how Doom could have inspired school shootings.||x|
|Anonymous||I dont know what it was but something made me find this map really unlikeable. The textures were bad to start with anyway but i didnt enjoy it much anyway.