Title: Perdido02
Filename: levels/doom2/p-r/perdido02.zip
Size: 130.58 KB
Date: 04/07/04
Author: J.S.Graham (aka psyren)
Description: Single player map for Doom2.
Credits: Gene Bird, for playtesting.

Rich Sham, for playtesting.

FATAL, for the sky modification I pirated from his "Demonic Village" deathmatch wad.

DD_133, for inspiration to construct some maps for his "Circle of Hell 1" project.
Base: New level from scratch
Build time:
Editor(s) used: WadAuthor, XWE, (to merge wads,) and Doom Builder, (only for multiple texture/flat changes.)
Bugs: None.
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:

Lots of clever trap designs all thrown in a map together, the mazes aren't as bad as the above makes them out to be, infact the first one is quite good. Fairly easy due to monster-constricting snipe spots there being just enough health to stay at 100. Very square construction, but that's ok. This is so different to the maps almost everyone else makes, it's a refreshing change. I like it. 4/5x
This is dated April 2004. It's Map01. You fight 215 baddies in a level that, design-wise, is on the cusp that separates minimalism and crudity. It looks very old-fashioned and undetailed but has a clean approach, although the brick texture makes it look a bit toytown). The gameplay is solid although easy, ruined a bit by a pair of mazes. Oddly damp ending, with the boss battle about 4/5 of the way through. Rocket launcher secret inaccessible as far as I can see.x
I agree Brun Ohn to the letter.x
Woo, links are fucked up. I've found it by clicking on "Palladium Electroplate Facility". Newstuff chronicles are bit messed this time :) Anyway, perdido02 is pretty average. Few good ideas, not bad gameplay, but overall bit bare. 3/5 -- Brun Ohnx

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