Title: PHASE_6.WAD
Filename: levels/doom2/p-r/phase_6.zip
Size: 116.67 KB
Date: 05/08/96
Author: Brian James Clever
E-mail: clever@math.purdue.edu
Description: Dark and exceedingly detailed, a real death-fest! This one is a la DOOM I.
Credits: Ben Morris for DCK 3.4
Base: New level from scratch
Build time:
Editor(s) used:
Rating: (2 votes)
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liked - get ssg & bfg before white teleporterx
This is from May 1996. What are the odds that a man called Brian Clever would end up as a mathematician? I bet his mathematician colleagues tease him. The level itself is a thoroughly middle-of-the-road techbase / slime plant, marred by some silly traps. The design flows together well and has a proper architectural feel. There's far too much ammo and health, and it overuses the "monsters behind one-way walls trick", but overall it's not bad. Doesn't stand out.x

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