Inspired by episodes of TJHooker when ol' Bill Shatner hurtles
his toupe packin' body over numerous chasms to snag the bad guy.|
Made for Doom2, Map01
This wad serves several purposes.
It is large, and may not run well on slower computers with
monsters, or during Deathmatch. For this reason I have mad the
Easy settings have no monsters. In this difficulty setting you
must jump across 9 rooftops in order to reach the exit. Consider
it a test of your Doom agility. Very challenging.
Then there are monsters on the Hurt Me Plenty setting. Very
tough to kill monsters AND jump across these rooftops. If you
can do this, you're a STUD.
Then there's UltraViolence. Even more monsters. If you can do
this, then you are a Doom ANIMAL!
Then there's Deathmatch. You can do it cooperatively against the
monsters, or (as I suggest) play without. The level is large, so
it works best with four people to keep the Frag count up.
But if you like a good hunt, this is for you.
|Anonymous||This is dated February 1995. It's a kind of small town level where you start at ground level and then climb up to some rooftops; the design is simple but there's a decent lot of baddies. It reminded me of a level from "Thief II". Suffers from the fact that several of the monsters don't wake up until you're on their platform, so you can snipe them, including an arch vile; and it builds up to a boss battle that never comes. It's like a prototype of an okay level.||x|
|Anonymous||pretty good, very unique style of level. That damn arch vile pissed me off, knocked me off the roofs.||x|