Title: Scum [v666]
Filename: levels/doom2/s-u/scum666.zip
Size: 61.39 KB
Date: 12/21/97
Author: Charles Daniel
Base: New level from scratch,
Build time: A long time
Editor(s) used:
Bugs: None.
Rating: (6 votes)
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Awful texturing, and the gameplay isnt too good either.x
This is dated December 1997. It's a crude but entertaining level. Visually it's a typically messy 1994-era map, with angular corridors and random textures and crushers etc (oddly, no barrels). But there are hundreds of monsters and loads of weapons, and it's good fun to just BFG crowds of hellspawn and the screaming and the red water. And that's what Doom is all about. Open the bruise up and let some of the bruise blood come out.x
Interesting game play.. turns out you can crush/splatter a lot of enemies with a switch. I liked the gore aspects. Unique teleporting situation - the electic chair?!. Overall a very interesting level with emphasis on mowing down tons of enemeies and a few interactive implements mostly crazy crushers .... One thing - the church was kind of cool too. Best to play at UV or nightmare ... x
Better than the original release of scum.wad? Maybe a little bit. There are a few textural improvements I noticed, but there are still strange texture placements in some areas. There are a lot of added powerups (mostly added megaspheres) and a lot more zombies. The Wolfenstein men are still in there as well. In some ways I liked the gameplay of the first release better.x

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