Title: Temple of Skulls
Filename: levels/doom2/s-u/skulls.zip
Size: 451.56 KB
Date: 09/13/10
Author: Joe Dotts
Description: A temple, with a lot of skull textures
Base: New from scratch
Build time: 20 hours?
Editor(s) used: Doom Builder
Rating: (10 votes)
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It is playable and actually a bit fun but has some serious design flaws that damage the aesthetics. - 3/5 Zalewax
It's an interesting layout, fun to play, not too bland... quite the opposite. But yeah, I don't think anyone can help but notice the poor texture alignment... (using Gzdoom doesn't change that). Fix that and you got yourself a decent Wad! -Bishopx
A very nice map. A big shame about the following issues which could have easily been fixed in a couple of minutes with DB2: misaligned textures, a missing texture in one place, unpegged door tracks, ability to fall into areas the player isn't meant to go (i.e out of windows), switches that require mouse look to be shot, archways that could've been textures. Worth playing anyway 3.5 = 4/5. DWRtagx
I tried this map in GZDoom and I still found texture alignment errors. I have the most recent release of this source port, too. The map is very well done--quite a beautiful temple--save for the texture alignment flaws. The game play is quite challenging, too, particularly at the end, and I like this. 3.5/5x
I am the creator of this map, and after reading the reviews i need to say GZDOOM is needed. no other port will work the way the map was ment to be played. I oppogize that you are getting these graphical errors, but please play the level in GZdoom. thank you!x
Hmm, i though I reviewed this before. Anyways, the level design of this wad is usually fantastic, and the architecture is sometimes amazing, but unfortunately, it suffers from newbie mistakes that I'm quite shocked this author would make, considering the quality of the other aspects of this wad. Expect occasional weird, cramped areas, and extreme texture misalignment on every wall, but also expect to have plenty of fun playing.x

View skulls.txt
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