Built for Doom2 v1.9|
id for Doom2 Olivier Montanuy for Wintex 4.1 Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Jens Hykkelbjerg for Reject Map Builder Sam Lopresti for status bar.|
New level from scratch|
DoomCAD 6.1, Deep 8.0 for Nodes,RMB for reject map Wintex 4.1 and 4.3 for additional graphics,|
None I can find|
|King Slumlord||Pretty fun level. It doesn't outstay it's welcome, and It's pretty challenging. I wouldn't call it a hard map though, as I never felt too under powered. I like the new sound effects, although I feel that the Mission Impossible theme, that plays during the level is a tad too loud.
Overall, it's a fun and well designed map, and most of the critiques I have against it are mostly nitpicks, that can be ignored, or dealt with easily.||x|
|Anonymous||Nice enough map, but I've got to knock a star off because it's easy to exit the map in just a few seconds.||x|