Filename: levels/doom2/s-u/starshp.zip
Size: 164.37 KB
Date: 03/19/98
Author: William C Drummond, II
Description: This wad was to be the begining of a mega wad, but got lost in the shuffle of things. It is supposed to be the entrance to a land based star port that the alians have over run.
Credits: ID software, and my wife for being so supportive and my love for arcades.
Base: New level from scratch
Build time: About 60 hours
Editor(s) used: DMapEdit v4.0.14 (beta) - A map editor for Doom! by Copyright (C) 1994 Jason Hoffoss
Bugs: One HOM near the shuttle that I can not seem to fix
Rating: (3 votes)
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May 1995, dating from an innocent time when authors were prepared to put their full name and home address(!) in the readme. You fight 124 weak baddies in a hangar that reminded me of Roger Ritenour's maps, in the sense that it's competent, lots of new textures, but bland, with lots of copy-and-paste rooms. It's ruined by a "puzzle" that makes the level impassable if you walk across an invisible trigger in an innocuous corridor.x

View starshp.txt
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