Filename: levels/doom2/s-u/stole.zip
Size: 35.92 KB
Date: 07/06/99
Author: Paul Corfiatis
Description: Level ripped out of an unreleased megawad named "The Twilight Zone 2 which was rejected by cdrom.com. So I'm going to release the levels as seperate wads as time goes on.

The Story (reviewers put this story into your review) "Oh no, I'm stuck in a lost base!, Help, Help!, Where is The HEALTH? I'm gonna DIE, well I'll try not to be Malcolm. Oh YES!, I have a PISTOL, and I will kill that Sarge, yippy a SHOTGUN, oh no I'm gonna get BURNT by those imps, 'no problem. Oh no I can't find that health! Oh owwh, Hell Knights, DAMN, Demons everywhere where is that Health there it is!, a SOULSPHERE I can't reach it because I have a weight problem, OUCH!, I'll get you Hell Knight, Whaaaaah!, The Marine Died. Will he survive another great battle? The End

All the Health is hidden except a berserk strength. There is not 1 health potion, stimpack or medikit in the entire level. All the enemies Are either "Lost Souls" or non bullet shooting enemies. It can be done. After grabbing the yellow key, the silver tower outside will create invincible imps to attack you, don't forget that rocket launcher! This is sort of an incredible blend of E1M7 and TNT level 4 and very well joined together. The level was NOT modified from other DOOM games.
Base: Twilight Zone 2 level 23. Build Time About a week originally but not sure? Editor(s) used Doomcad 6.1 and BSP 3.0 Known Bugs None
Build time: About a week originally but not sure? Editor(s) used Doomcad 6.1 and BSP 3.0 Known Bugs None
Editor(s) used: Doomcad 6.1 and BSP 3.0 Known Bugs None
Bugs: None
Rating: (3 votes)
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This is dated July 1999; the author is still making levels today. The level has an E1 feel. Despite the hype in the readme it's incredibly easy. You have masses of health and ammo (plus a BFG) against 83 mostly modest monsters. The weapons etc are hidden, but not very hard, and although the level is fun, it takes no time to finish. There's an odd switch that makes the whole level go wobbly, although I don't think there's a way of flipping it without using IDCLIP.x
It's a good level, but not as good as some of his later works. BTW, if you read this, Paul, I'm wondering: Why wereen't at least some of the maps in your Bella series really up to par with your other works from that time? I'm just wondering if there's a particular reason, so please make a reply on this page to tell me if there is and if so, what the reason is. Thanks.x

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