Well, this one is a real upgrade from the last! And no, the reason
it was eleven months between this and the last one was NOT because
I spent all that time working on this one. :)|
This map is representative of what is to come in CXN. Maybe it's
not the most varied or excellently-designed of my maps, but it's
damn good nonetheless (when compared to my previous efforts in
this series). Eleven months is a good long time to improve
your mapping skills....
The level is good for speedrunning and fast, unbridled madness in
gameplay. It should keep demorecorders busy.
five days (15 hours total)|
DETH 4.24, BSP 5.0|
Minor HOMs around area with crates. Nothing there that'll crash the game, though.|
|Anonymous||Decent short 'coffee break' (in the generic sense) type map. It's kind of flat but it looks pretty good, offers some challenge (especially the opening), and certainly doesn't outstay its welcome.||x|
|Anonymous||This is a short fun blast. As the author points out, it benefits greatly if you download a texture pack from his Doomworld homepage. The design is good and up-to-date, especially as a non-port level. There's a mass of action at the start and two good fights thereafter; I was expecting a big fight at the end, but no, once you clear out the monsters it's all over. For whatever reason I couldn't trigger the secret.||x|