Title: SymOcean
Filename: levels/doom2/s-u/symocean.zip
Size: 82.5 KB
Date: 06/10/06
Author: Symo Storr
Description: Aquatic adventures with lots of islands / boats etc.! This is the first in the SYMO series, set in a nice seascape setting. Nice until Hell stepped in that is. You'd better do something about it then.
Base: New from scratch
Build time: One month odd.
Editor(s) used: DeeP 7.11 for map + nodes, RMB21 for rejects Acorn !Paint, !ChangeFSI, DA's picture for gfx. !ToBMP for sprite -> BMP conversion, DEUTEX for gfx inclusion
Bugs: possible visiplane overflow at end bit. Due to the nature of this level, these were a bugger. Make sure you save before you get to this, and try to kill the monsters facing the border wall. I just couldn't get rid of this short of removing large chunks of the sea :-<.
Rating: (9 votes)
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Quite amateurish level with too many technical problems, alomst zero ambiance, and remarkably poor gameplay. Has a few potentially nice details, but they haven't been worked-out properly. Overall: 1* for the effort. BTW @ 3 above: giving this map 5* legendary can indeed be described with the word bizar.x
I didn't finish this map because I was expecting an outdoor tropical island area with lots of water (maybe even some swimming)... instead all I got were a few dead trees, what could generously be called a creek and an otherwise mostly indoor level. This has nothing to do with the ocean. Gameplay's not bad, but nothing to write home about either.x
large, ugly map. it was an interesting concept but poorly executed. this was not fun to play. 1/5x
Some bizarre comments here. You quickly get a shotgun and a chaingun from the enemies, and that is plenty. It's a very creative map with some nice touches (e.g. "submerge" and "down periscope"). Tip: if you want to get the red key quickly, you can grab it (and escape) with an easy strafe jump.x
Appears as if the map maker was trying to plot a murder massacre with just a pistol on some oceanfront beach somewhere, because there are no other weapons in this map whatsoever, & such could be the only explanation for making such a pretty map so senseless.x
I ran out of ammo long before it got interesting.x

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