Title: The Experiment
Filename: levels/doom2/s-u/te.zip
Size: 707.45 KB
Date: 10/22/97
Author: Level designers:

Gaston Lahaut Roger Moraga Matt Olson Michael "Prower" Reid Simon "Simonfel
Description: You wake up in your UAC bootcamp, with your fellow marines. You're the
Credits: The TE crew (well duh), Anthony Galica (letting me be a part of Beyond
Base: New levels from scratch
Build time:
Editor(s) used: See above descriptions
Bugs: In level 9, the area with the yellow key is impossible to get out of. After you get it, use the cheat code IDCLIP to get up to the wooden area above. In level 13, there may be some visplane overflow in the area with all those doors.
Rating: (11 votes)
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Old-school maps, rather "interesting" than "good". I think only MAP07 and MAP13 were excellent. 01 OK, too many crates, 02 Hitscan/no health trolling 03 OK 04 Dull 05 Bullshit 06 SS Soldiers 08 OK, too long 09 Can't be finished 10 Distant chaingunners 11 Fine with bullshit traps 12 Confusing.x
Mixed bag. Some of the maps are boring (map02) but others look quite nice and are fun to play. I liked map03's start room a lot.x
Amateur (level, level design etc). 1 starx
Entirely too many switches for my taste.x
5, just 5.x
These 13 maps are very entertaining. The first cluster is rather easy, with short maps. The second half, however, is more challenging and the maps are becoming larger. Gameplay has some challenging situations, but it's always very fair, and you're given enough ammo and health to go through them. The looks are quite avarage, but not ugly, a good 90ies standard. 4/5 -Milianx
Not good. Not the worst wad, though.x

View te.txt
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