Title: UAC Teleportatation Labs
Filename: levels/doom2/s-u/telelab.zip
Size: 69.06 KB
Date: 05/24/03
Author: Samuel Horwitz (insertwackynamehere#)
Description: You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleporter. If in "I'm To Young To Die"-"Hurt Me Plenty", then the invasion has slowed. If in "Ultra Violence"-Nightmare", the monsters are still coming in, as fast as in the beggining.
Credits: id software, everyone who helped me
Base: New from scratch
Build time: A couple of months, though if I had buckled down and done it, a week or two.
Editor(s) used: DeePSea 11.65
Bugs: Some HOM in regular Doom II, odd HOM glitch in jDoom
Rating: (5 votes)
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A terrible wad with such clichés as unpegged doortracks, a billion hitscanners and, believe it or not, an Icon Of Sin. I don't mean the John Romero head - there's a monster spawner. I stopped playing early.x
If this was a 1994-5 wad it would have scored 2/5, but as it was made in 2003 it would be lucky to get 1/5 - Utter rubbish. 0/5x
I like it - very promising first map. UV is certainly tricky. NB: in Zdoom the teleporter apparently doesn't work; it's fine in Doom2.exe and PrBoom.x

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